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Intelligent Videogame Reviews

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[25 Jul 2006|01:37am]
matsurami
Games are drugs. I knew it before but... couldn't understand. ( http://game-era.com/feature/id/2 ) This is sad truth...
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[13 Jan 2006|01:05pm]

ronintendo


Name of Game: Zelda 2: The Adventure of Link
Developer: Nintendo
Publisher: Nintendo
Platform: Famicom/NES
Year of Release: 1987(JPN), 1988 (US)

All Else Failed: An Analysis of Zelda 2.Collapse )
20 comments|post comment

[09 Jan 2006|08:09pm]

momoku
[ mood | tired ]

We Love Katamari
Developer: Namco
Publisher: Namco
Platform: PS2
Year of Release: 2005

Rating: 8/10

ReviewCollapse )

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Our princess was never in this castle. [10 Dec 2005|10:37pm]

shazarazade
This week I played every level of Super Mario Bros. 3, for what may have been the first time.

Despite the fact that it's the game that got me into gaming...Collapse )
1 comment|post comment

All things are real, unless you dream they're not.... [22 Nov 2005|12:07pm]

eclective
[ mood | cheerful ]

....oh, wow.

This got recced to me by someone who knows my predilictions too well, and.... wow. I want to live in this comm. Videogames have been my primary form of emotional connection to fiction since I discovered them at the age of eleven, and the main way in which I expressed and clarified that to myself was through banging out videogame reviews on my electric typewriter (long before I had a PC, and when I didn't know how to use my Amiga's word processor) - at first for small-circulation fanzines, and then, as those fell by the wayside, just for myself, though still in a style heavily influenced by magazine reviews (even including the editorial "we", and the assumption of the existence of a fake magazine team). I learnt a lot about myself and my connections to the games I loved through reviewing them - and crucially, the focus of the review would always be not the gameplay or graphics, but the emotional resonance I had with it. I played, and still do play, videogames for the way they make me feel. Even the worlds and atmospherics of "simplistic" platform games have a way of creeping into my psyche, connecting me to something that feels ancient and vast -- which sounds absurd, nonsensical, but that's just the only way I can parse it. I first discovered emotion and love (I'm diagnosed autistic-spectrum) through FF6; spirituality through Secret of Mana. Probably the thing I've written that explains it best is here; my ten-year-long connection with FF6, and what it meant to me.

I've been in and out of gaming and other communities for the six or so years I've been online, but this place... if its paradigm is really what I think it is, I feel as if I may have found home, as sappy as I'm sure that sounds. I have a good feeling about this, and really hope this'll turn out to be the foundations of a community where we can not only review games but discuss the feelings of immersion, emotion and "part-of-that-world"-ness that they invoke; that we can discuss how it feels to feel like you're symbiotically intertwined with a gameworld. A place where we can empathise with each other when we're thinking, feeling, living as one with a game we're loving.

(As I was typing this, I caught a woman in a long red coat walking into the lab out of the corner of my eye, and parsed her as Lucia from Lunar: Eternal Blue. This statement is testimony to the last, methinks.)

My reviewing skills are probably a bit rusty after several years out of practice, so in order to get myself back into the flow, I plan to re-type up some of my older stuff that's still lying around in paper format and post that, if that works for you. Even between the ages of twelve and sixteen, I was surprisingly articulate, and had a good grasp of the English language.


Also, here're a few more entries from my journal that may be of interest to some of you, regards my various early and current connections to videogames:

http://www.livejournal.com/users/eclective/197919.html
http://www.livejournal.com/users/eclective/198350.html (more technicality than emotion, but still)
http://www.livejournal.com/users/eclective/194256.html (my experiences with various platform games)
http://www.livejournal.com/users/eclective/208003.html (where my head's currently at... can we say "When I was alone as one..."?)

The icon cycles through a few of the games I've had the strongest connections to, if you're interested.

8 comments|post comment

E.D.F. and Super E.D.F. [15 Nov 2005|10:07am]

luna_manar

Game Title: Earth Defense Force
Developed and published by: Jaleco
Platform: Arcade Jamma upright and Super Nintendo
Year of Release: 1991

One game, two platforms, different emotions.Collapse )
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Shadow of the Colossus [02 Nov 2005|01:35pm]

antitype
I initially began to write this is a sort of collection of my thoughts on Shadow of the Colossus and some other videogames. My intention was not to write a full review of this game, but it seems I have come up with something like that after all. This might be a bit different, but I hope you will appreciate it.

Name of Game: Shadow of the Colossus
Developer: SCEJ (Team Ico)
Publisher: SCE
Platform: PS2
Year of Release: 2005

I've spent a lot of time thinking...Collapse )
2 comments|post comment

Paper Mario: The Thousand Year Door [16 Sep 2005|05:46pm]
lunar_vagrant
Image hosted by Photobucket.com
Paper Mario: The Thousand Year Door
Developer: Nintendo/Intelligent Systems
Publisher: Nintendo
Platform: Gamecube
Year of Release: 2004

Preface: I will say here that I barely played the original Paper Mario for the N64 and as such you will not find any comparisons between the two herein. The cheese stands alone, as it were, but I think it works out better that way.

Review.Collapse )
2 comments|post comment

Yoshi Touch & Go [02 Jul 2005|10:58pm]
lunar_vagrant


Yoshi Touch & Go
Developer: Nintendo
Publisher: Nintendo
Platform: Nintendo DS
Year of Release: 2005

ReviewCollapse )
4 comments|post comment

New rules: [17 May 2005|11:16pm]
lunar_vagrant
Okay, if you read my last review, than I'm sure you're wondering what happened to the whole "number" thing. I think that there should be something in the review that gives an immiediate sense of the game's overall quality, but I decided the number isn't really the best way to do it. It's too objective.

Additionally, I would like to remind you that the focus of this community is on the experience the game offers. The emotions, salient themes and schematics, that lie with in. Be sure to remember this as you write the review. Some of you are focusing more on the game-ness of it all. Which is important, and still deserves mention, but should not overshadow your discussion of the experience. Regardless, I'd like to thank everyone who has contributed something insofar. I'll admit that this community is in large part a learning experience for me too, and hopefully we can all become a little wiser out of this. Now that my life is much less hectic due to finals being over and all, I intend to contribute to this community as much as I've been meaning to. I hope you'll all keep writing as well, and I'll try to comment some more on some of the entries that have been made. We need more discussion in here!

And speaking of, if you're lurking in this community, please join. Or speak up sometime. We could definitely use more members here.
2 comments|post comment

In which two schools of shooter thought collide making a whole new game in the process. [17 May 2005|11:09pm]
lunar_vagrant


ESPGaluda
Developer: Cave
Publisher: Arika
Platform: PS2
Year of Release: 2004

Review.Collapse )
1 comment|post comment

Drilling fun [18 Apr 2005|10:37pm]

momoku
[ mood | cheerful ]



Name of Game: Mr. Driller - Drill Spirits
Developer: Namco
Publisher: Namco
Platform: Nintendo DS
Year of Release: 2004

Score: 8/10
Note: This is a review of the American version. If possible, get the import, as a bunch of stuff was taken out of the American version. This review doesn't really mention that, as it was written for a local newspaper (whose audience doesn't even play, much less import, games with any regularity).

The review is slowly suffocating in here.Collapse )

2 comments|post comment

The Errand of Zelda. [20 Feb 2005|10:17pm]
lunar_vagrant


Zelda: The Minish Cap
Developer: Capcom
Publisher: Nintendo
Platform: Gameboy Advance
Year of Release: 2005 (US Version)

Score: 6/10

Review.Collapse )
4 comments|post comment

God! Robots! Amnesia! Pirates! Slaves! All in the same game!? [19 Jan 2005|07:46pm]

subtleruse
[ mood | sleepy ]


Game: Xenogears
Developer: Squaresoft (Now Squarenix)
Publisher: Squaresoft
Platform: Sony Playstation
Year of Release: 1998

10/10


ReviewCollapse )

3 comments|post comment

Pounding out aggression turns into obsession. [01 Jan 2005|10:28pm]
lunar_vagrant


Game: Bangai-O
Developer: Treasure
Publisher: Conspiracy Entertainment
Platform: Sega Dreamcast
Year of Release: 1999

Score: 10/10

Review.Collapse )
10 comments|post comment

State of the Union. [19 Sep 2004|11:27am]
lunar_vagrant
[ mood | busy ]

Hello, and welcome to everyone who has joined this community insofar! (yes, all three of you!) A few things:

First of all, I apologize for the lack of content right now. I had a lot more time to work on this, but then school started, and I've not had nearly as much time for free writing as I would have liked to. Additionally, I have since moved out, and now live an an apartment, and do not have internet connection right now. I only get to use the computer a few times a week when I have time to stop by the computer lab. I DO intend to keep this community active though, and will do my best to write reviews as often as I can.

But even if I'm not contributing as much as I'd like to be able to, don't let that stop you from posting a review here. I'd like to have as much discussion here as possible, so get crackin'.

I've had to delete some posts here due to spamming. Again, only post to plug your (game-related) communities. This is for game reviews, not general video game discussion. If you're looking for something in the vein of the latter, I'm sure there are plently of communities out there that will suit your needs.

That's about it for now. I'll be working on some new stuff, and I hope you will, too.

Cheers.
-lunar_vagrant

2 comments|post comment

You have NO idea how dissapointed I am. [19 Sep 2004|01:13am]
lunar_vagrant
[ mood | disappointed ]


Star Ocean 3: Till the End of Time
Developer: Tri-Ace
Publisher: Square-Enix
Platform: Playstation 2
Year of Release: 2004

Score: 3.7

Review.Collapse )

4 comments|post comment

Review: R-TYPE III (GBA Port) [18 Sep 2004|01:08pm]

luna_manar
[ mood | disappointed ]

I'd just like to do the public service of warning everyone that the GBA port of R-TYPE III...yeah, well, it sucks. I mean, it doesn't just suck, it sucks HUGELY. It's not worth the $10 to buy the thing.

Why, you say?Collapse )

2 comments|post comment

First entry. [25 Jul 2004|10:18pm]
lunar_vagrant
[ mood | exhausted ]



Metroid
Developer:
Nintendo
Publisher: Nintendo
Platform: NES
Year of Release: 1986

Score: 9.2

Review.Collapse )

2 comments|post comment

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